
Okay, there's the odd mission where you get an extra squad member to babysit or a rescue mission with some healable walking wounded, but the fundamental dynamic of this game is that you have to keep your troops alive from the beginning of a mission to the end. The defining feature of squad-based RTS games is that there's no way to reinforce your team once you enter the combat zone.
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Missions featuring the film's gun-emplacement-laden forts, holding off literally hundreds of bugs while you wait for a dropship to cart you out of the danger zone go hand-in-hand with a truly innovative propaganda mission that sees you safeguarding an unscrupulous TV presenter as he films the recently evacuated inhabitants of a faming community being "safely" returned to their homes.

The missions that result are a surprisingly comfortable hybrid of the film's pitched battles and the book's guerrilla/terrorist military actions. But back to Starship Troopers.īased graphically and operationally on the film, Starship Troopers takes several cues from Heinlein's book by adding (or returning, if you want to look at it that way) powered armour, long-range jump capability and the infamous micro-nukes from the book. It's under a pile of games I actually like. Well, Gunlok, too, but I only thought of that because I can see it from where I'm sitting. Only this, Commandos and Ground Control really spring to mind.

Squad-based real-time strategy games are, for the most part, a rare lot.
